#ifndef DRAW_H
#define DRAW_H

#include <vector>

#include "level.h"
#include "hero.h"

namespace Theme
{
	typedef enum { Color, BW_White, BW_Black } Theme;
};

extern int rel_x, rel_y;

void draw(Theme::Theme theme, Level* level, Hero* hero, 
		std::vector<Person*> people);

#endif
